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Devlog
Submission to Devtober 2021
Voxelsmith
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Devlog
Devtober Post-Mortem
November 03, 2021
by
Lunarium Works
2
I'll first apologize for getting this out a bit late, but seeing as how the rest of this past month has gone, perhaps that's more in truest fashion than anything else. As it turns out, taking a trip t...
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Devtober Day #23
October 25, 2021
by
Lunarium Works
Welcome back to Day #23 of Devtober, in which I get a crumb of breathing room, but only just a crumb. So, uh, long time no see, huh? As it turns out, the cosmos must really have it out for me, since I...
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Devtober Day #20
October 21, 2021
by
Lunarium Works
Welcome back to Day #20 of Devtober, in which schoolwork begins to strike back once again. Might be starting to sound like a broken record here, but progress has once again been slow today. With a bun...
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Devtober Day #19
October 20, 2021
by
Lunarium Works
Welcome back to Day #19 of Devtober, in which progress is slow and things are very scuffed. Today, I worked on the pattern system again, this time working with actually saving current smithing grids a...
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Devtober Day #18
October 19, 2021
by
Lunarium Works
Welcome back to Day #18 of Devtober, in which I totally don't rip off Tinker's Construct. Totally. Anyway, today I worked on creating 3D models for the pattern items, though they haven't been fully in...
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Devtober Day #17
October 18, 2021
by
Lunarium Works
Welcome back to Day #17 of Devtober, in which I endure a crippling addiction to FFXIV and maybe even work on my game or something. As you might be able to guess from the title, I may have been a littl...
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Devtober Day #16
October 17, 2021
by
Lunarium Works
Welcome back to Day #16 of Devtober, in which bugfixing takes way longer than I thought it would and not much else, really. Honestly, not very much going on today besides patching the holes left behin...
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Devtober Day #15
October 16, 2021
by
Lunarium Works
Welcome back to Day #15 of Devtober, in which we finish up the heat system (at least for now). A bit of a longer demo video today to make up for being too sleepy to make one yesterday, this time showc...
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Devtober Day #14
October 15, 2021
by
Lunarium Works
Welcome back to Day #14 of Devtober, in which... not much happens really. Kinda anticlimactic for the two-week checkpoint, but hey, what can you do. Following the same trend as yesterday, today's been...
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Devtober Day #13
October 14, 2021
by
Lunarium Works
Welcome back to Day #12 of Devtober, in which code continues to be written and I hold a lecture on the heat treatment process. Once again a day of pretty much just coding, but the heat system is start...
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Devtober Day #12
October 13, 2021
by
Lunarium Works
Welcome back to Day #12 of Devtober, in which the inventory system is finally done and I can get on with my life. After a day of spit, grit, and a whole lotta debugging, I can finally put the inventor...
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Devtober Day #11
October 12, 2021
by
Lunarium Works
Welcome back to Day 11 of Devtober, in which the schoolwork doesn't stop coming and doesn't stop coming. As you might be able to guess, not a lot of progress again today since I've been held up workin...
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Devtober Day #10
October 11, 2021
by
Lunarium Works
1
Welcome back to Day 10 of Devtober, in which we finally have an item system, and the next big hurdle looms overhead. God, am I glad to finally be (mostly) done with the item system. Thankfully, that s...
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Devtober Day #9
October 10, 2021
by
Lunarium Works
Welcome back to Day 9 of Devtober, in which yet more schoolwork piles at my feet and I continue to unlock the secrets of the rigidbody. As is the bane of every college student, I completely lost track...
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Devtober Day #8
October 09, 2021
by
Lunarium Works
Welcome back to Day 8 of Devtober, in which rigidbodies make me cry and the world continues to crumble around me. Today's been yet another day of chugging along trying to implement the item system, an...
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Devtober Day #7
October 08, 2021
by
Lunarium Works
Welcome back to Day 7 of Devtober, in which building a highly modular system is hard and I inch closer to insanity. An entire week of Devtober has rolled by, and I gotta say, I've been pretty happy wi...
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Devtober Day #6
October 07, 2021
by
Lunarium Works
Welcome back to Day 6 of Devtober, in which real-life catches up to me and I realize that I kinda suck at my own game. Not too much in terms of progress today, unfortunately, as a slew of midterms, la...
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Devtober Day #5
October 06, 2021
by
Lunarium Works
Welcome back to Day 5 of Devtober, in which coordinate systems make me cry, and tangible progress is finally made. After a massive amount of work that probably could've been better spent studying for...
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Devtober Day #4
October 05, 2021
by
Lunarium Works
1
Welcome back to Day 4 of Devtober, in which I bang my head against a wall and hope it breaks, eventually. More progress today on re-implementing smithing, now with voxel and ingot spawning! Well, kind...
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Devtober Day #3
October 04, 2021
by
Lunarium Works
Welcome back to Day 3 of Devtober, in which I remember that programming is kinda hard. Not much in the way of demos or screenshots today, since it's been pretty much all coding for now. I did, however...
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Devtober Day #2
October 03, 2021
by
Lunarium Works
I have a feeling posting past midnight is going to become a common theme here... Welcome back to Day 2 of Devtober, in which I continue to chip away at making progress! Very slowly... Chip away... Als...
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Devtober Day #1
October 02, 2021
by
Lunarium Works
Well, I say day 1, but technically day 2 since I'm writing this at 3 am (or even day 3, depending on when you started!). Still, better late than never I suppose. Either way, this post marks day 1 of m...
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