Devtober Day #16
Welcome back to Day #16 of Devtober, in which bugfixing takes way longer than I thought it would and not much else, really.
Honestly, not very much going on today besides patching the holes left behind by the heat system. I thought I'd be able to get them done a lot after than I did, but at least it's over for now. Most of the bugs involved handling edge cases such as items melting while in the player's hand or in inventories other than the forge, as well as a few other minor things that I've been meaning to take care of for a while now.
Tomorrow, though, should mark the start of the pattern system, so that should be interesting to go through again. The first time around, I had a grand ol' time trying to figure out how to use JSON to save and load data from files on the disk, but now that I have Godot's custom resources to play around with, my previous work in the demo version might not actually help all that much. Most of the data that needs to be saved between game sessions are currently in resource scripts, but the actual matter of getting those to save and load is something I haven't really looked into as of yet.
A very short devlog for today, but then again, there's not much I can do when there isn't much to talk about. Usually, I'd go over the game design aspect of the pattern system during downtimes like this, but I'd like to save those for when I inevitably hit a wall in re-implementing patterns and need something to fill the gap.
Anyway, that's about it for now. 'Till tomorrow,
- Ian, Lunarium Works
Get Voxelsmith
Voxelsmith
A Blacksmithing Game made in Godot
Status | In development |
Author | Lunarium Works |
Genre | Simulation |
More posts
- Devtober Post-MortemNov 03, 2021
- Devtober Day #23Oct 25, 2021
- Devtober Day #20Oct 21, 2021
- Devtober Day #19Oct 20, 2021
- Devtober Day #18Oct 19, 2021
- Devtober Day #17Oct 18, 2021
- Devtober Day #15Oct 16, 2021
- Devtober Day #14Oct 15, 2021
- Devtober Day #13Oct 14, 2021
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