Devtober Day #4
Welcome back to Day 4 of Devtober, in which I bang my head against a wall and hope it breaks, eventually.
More progress today on re-implementing smithing, now with voxel and ingot spawning! Well, kinda. As you might be able to tell from the screencaps, there might be a few bugs to iron out first. Still, progress is progress and I want to sleep, so that's a tomorrow problem more than anything.
One of the more annoying parts of getting voxel spawning implemented was figuring out a good scaling standard so my coordinates wouldn't be all messed up. In the demo version, I kinda cheated by just scaling up the anvil and grid models until they fit the size of a 1x1x1 cube. Now that I'm doing it for real, however, having a reasonable object scaling is something I'd actually like to have, and thus here we are. I spent a stupid amount of time fiddling with both the scaling of the anvil model (and by extension, the rest of the objects in the world), as well as the voxel model itself, but at least now I can simply increment a voxel's position by 0.1 and have it move exactly one grid space over. Hallelujah.
With voxel creation (kinda) implemented, it looks like catching up to where I left off in the demo won't be too far a goal, indeed. My hope is to have smithing either mostly or entirely re-implemented by the end of this week, but we'll have to see how many more road bumps I manage to faceplant over on the way there first. Of course, smithing has gotten a lot more complicated with the introduction of the subvoxel system, so that'll also bring a whole new slew of challenges. Still, it's nice to at least have some tangible progress this time, even if it is just managing to spawn a bunch of cubes. I worked really hard to spawn those cubes.
Anyway, that's about it for now. 'Till tomorrow,
- Ian, Lunarium Works
Get Voxelsmith
Voxelsmith
A Blacksmithing Game made in Godot
Status | In development |
Author | Lunarium Works |
Genre | Simulation |
More posts
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- Devtober Day #23Oct 25, 2021
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- Devtober Day #19Oct 20, 2021
- Devtober Day #18Oct 19, 2021
- Devtober Day #17Oct 18, 2021
- Devtober Day #16Oct 17, 2021
- Devtober Day #15Oct 16, 2021
- Devtober Day #14Oct 15, 2021
- Devtober Day #13Oct 14, 2021
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